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Old Nov 21, 2009, 07:59 PM // 19:59   #21
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Originally Posted by Axeman002 View Post
if u read further on regina's quote ''Shadow Form and may also include changes to other prominent farming skills.''

lets see these monks start to weep blood aswell i hope it is prot spirit plz plz plz let it be prot spirit

They can nerf prot spirit all they want. Ill just go back to 3 man with prot bond
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Old Nov 21, 2009, 08:26 PM // 20:26   #22
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we shouldnt be speculated about some thing that hasnt or even might not happen. its like fear mongering.

+1 close.
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Old Nov 21, 2009, 09:26 PM // 21:26   #23
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I just like how the ppl w/o the ability to do the SC's bitch about it.

That is all.
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Old Nov 21, 2009, 10:28 PM // 22:28   #24
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Sure... I can't SC. I can win high ranking GvGs... but mashing 1-2-3 to perma is beyond my comprehension.

People who want to nerf SCs know it is for your own good. We understand economics and know it is for your own good. SCs actually make people poorer, because if you don't grind via SCs or farming, you are crippled.
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Old Nov 22, 2009, 11:50 AM // 11:50   #25
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I just like how the ppl w/o the ability to do the SC's bitch about it.

That is all.
lol you are baed.
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Old Nov 23, 2009, 09:29 AM // 09:29   #26
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lets see these monks start to weep blood aswell i hope it is prot spirit plz plz plz let it be prot spirit
No way they are going to touch PS. This is one of those skills that you just don`t mess with.
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Old Nov 23, 2009, 09:39 AM // 09:39   #27
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lets see these monks start to weep blood aswell i hope it is prot spirit plz plz plz let it be prot spirit
Lol, wut? You think Prot is just used to farm?
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Old Nov 23, 2009, 11:35 AM // 11:35   #28
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Bad players are bad.
I couldn't care less if the SF farmers all ragequit over the nerf.
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Old Nov 24, 2009, 02:45 AM // 02:45   #29
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Just like they all quit when Ursan was nerfed...oh wait
Lol win 100% agree, ectos are fine, some new build will pop into the meta, you just wait...
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Old Nov 24, 2009, 07:43 PM // 19:43   #30
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ok here is the ting about balancing the skills.

When prophecies came out, there were some skills that were excellent that every one used.

Wa/mo's were popular and secondaries were combined with primaries and run secondary skills only because of people's creativity. Like Touch Rangers. Very effective when in a party of 8 of us all targeting the same foes.

So then the other games came out with other professions. These profession then had new skills and more powerful elites that the designers could not keep up with different builds.

So they changed things, troll ungent went from 15 seconds to 13 seconds and other things were changed to try and add a balance to a game that the designers made unbalanced by the nature of the beast.

The game was flawed to begin with and let me explain.

The designers major flaw happened when they allowed others to see your build by simply clicking on your or your name and then just watching you use the skills in your build. Even in GvG or PvP you can see the builds of the other players.

This instantly started the QQing about this or that skill being fantastic or not. This all could have been avoided if those of us that created the builds in the first place would have had the privacy to use these builds in peace without having others steal our ideas.

In pvp you should not know what skill the foe is attacking you with other than if you are hexed or conditioned as a result of those skills. Its nonsense.

Simply remove the effect from appearing on our screens to show what the other player is using and you will eliminate all of the qqing and instantly create better players because they will have to make a build as they see it, not as the community sees it as a whole.

If I said that I still run the touch build with a few others in Alliance battles I am sure that some people will post that those skills are junk. But if you were unable to see my skills while I am destroying you then you would not be able to change your skills during the next game to make my build obsolete and thus have to run a different build myself to counter your counter that you got off of the PVX cause that's all the player knows how to do.

This would have made things balanced simply cause I could continue to crush him, until the advent of the assassin. Now there are there new classes and new skills SF for one that were never thought of to be in Prophecies the game became instantly unbalanced never to recover...ever.

unless of course the creators wanted the sin to be over powered so that others would want a sin themselves and go and purchase the game thus creating revenue - the only way they really can cause it is not pay as you play.

So from a skills balanced area, SF will never truly be nurfed because no one would want to buy the game and use the skill if it was not over powered and those that are used to playing that style of game - farming or not - would loose the ability to do something that gives them joy. After all its the joy that people want.

SO kill SF and kill the sin - kill the desire to buy Faction/NF

Buff the sin so that everyone can farm the ectos to buy the armor that goes in the hall of mon is the BEST idea. Make these skills so that I can run Monk/sin or war/win or even m/sin. And then you would have more people going out to but the games.

Ectos will drop in price and people will qq but Anet will be raking in the cash
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Old Nov 24, 2009, 11:20 PM // 23:20   #31
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In pvp you should not know what skill the foe is attacking you with other than if you are hexed or conditioned as a result of those skills. Its nonsense.
lol @ this and the whole post above. lol, really. no need to comment any further, it says all, just read and laugh your a$$ off.

Now on topic, a price spike is obviously expected, but ecto drops aren't tied to that one skill, even before SF ectos were 5k worth (after lootscaling update)
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Old Nov 25, 2009, 08:29 AM // 08:29   #32
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Just like they all quit when Ursan was nerfed...oh wait
As far as I see...DoA is empty...so people probably did quit. Sure, you can argue they all went to UWSC, but unless there's an accurate statistic you can never prove it. But in my experience, UW population didn't increase nearly as much as the drastic decline of DoA...DoA had 3 full district when Ursan was around, and I didn't see ToA increase by 3 district when it was nerfed.
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Old Nov 25, 2009, 08:39 AM // 08:39   #33
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Originally Posted by Axeman002 View Post
if u read further on regina's quote ''Shadow Form and may also include changes to other prominent farming skills.''

lets see these monks start to weep blood aswell i hope it is prot spirit plz plz plz let it be prot spirit
You realize what you're asking for?

"OMG THEY NERFED PROT SPIRIT! YAY!"
Then you take a monk on your balanced vanquish in Nightfall.
"OMG NOOB MONK PROT SPIRIT ME THAT ELE BOSS' SEARING FLAMES DID 250 DMG!!"
SPOILERS: He did Prot Spirit you

Really, in what conceivable way do you expect them to nerf Prot Spirit? It's utility is far above that as a farming skill, given the fact it isn't a skill who's entire use and reason to exist revolves SPECIFICALLY around farming.
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Old Nov 25, 2009, 09:10 AM // 09:10   #34
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Originally Posted by HawkofStorms View Post
People who want to nerf SCs know it is for your own good. We understand economics and know it is for your own good. SCs actually make people poorer, because if you don't grind via SCs or farming, you are crippled.
Come on, we've been through this before.
You are ONLY crippled if you decide to participate in the high-end market with it's insanely limited supply. But then again - it's probably the insanely limited supply that is crippling you even more.

If you have more gold you are able to buy more items that have a set price.
And in GW, that's pretty much the majority of items.

Last edited by upier; Nov 25, 2009 at 10:20 AM // 10:20..
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Old Nov 25, 2009, 09:19 AM // 09:19   #35
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Well when they nerf SF, half the GW population will quit
If they do this, they are not a real players, so, GW will become a serious place, populated by people that know the pleasure of gaming, not the monotony. In GW there are 10 classes, over 1200 skill, and all they can do is playing the same skills all over the day? What kind of players are they?

This is my think about the ones saying: if they nerf SF I'll leave GW. But we all know that they will continue to play.
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Old Nov 25, 2009, 09:22 AM // 09:22   #36
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Originally Posted by HawkofStorms View Post
People who want to nerf SCs know it is for your own good. We understand economics and know it is for your own good. SCs actually make people poorer, because if you don't grind via SCs or farming, you are crippled.
Even the SC/farmers get crushed. The only winners are the power traders that dungeon run when they're not sitting in Kamadan.

Still, there's a subset of the SC/farm group that is unskilled and does actually benefit from a time > skill regime. Few of them post here, though. When they do, they're usually easy to spot because they don't post in English...despite the fact that English is their first and only language.
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Old Nov 25, 2009, 10:29 AM // 10:29   #37
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Originally Posted by Axeman002 View Post
if u read further on regina's quote ''Shadow Form and may also include changes to other prominent farming skills.''

lets see these monks start to weep blood aswell i hope it is prot spirit plz plz plz let it be prot spirit

The one skill they should NEVER EVER change in ANY WAY, SHAPE OR FASHION is Protective Spirit.

When you have all the bosses and foes in HM dishing out over 300 damage in a single hit, Prot Spirit is an ESSENTIAL skill that shouldn't be nerfed just because YOU say so.
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Old Nov 25, 2009, 10:49 AM // 10:49   #38
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Originally Posted by Martin Alvito View Post
Even the SC/farmers get crushed. The only winners are the power traders that dungeon run when they're not sitting in Kamadan.
This is what will came out after SF nerf!!
who's rich will become richer,
who's poor will become poorer

ectos will rise for sure, maybe not a lot but they will do, let's say... they go up to 10k/ea

Poor ppl who are buying ectos for armor/chaos gloves or "low high end weapons" (tormented, some CCs or froggies) will meet a lot of problems in their trade since ectos prices is damn high, farm em will be slow and hard and they dont have enough to buy the stuff they want...

On the other side power traders... they already have 1-2 stacks of ectos stored and they will sell "object A" for 100e (for example) and buy it again for 95e and continue like that increasing their wealth day by day... while other "not_power_trader_players" will get frustraded because they can't afford all the newest cool stuff in the game while u can see players who sells 8*kuunavangs unded or 4*polar bears...

wth is this shit ihmo....
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Old Nov 25, 2009, 10:51 AM // 10:51   #39
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The one skill they should NEVER EVER change in ANY WAY, SHAPE OR FASHION is Protective Spirit.

When you have all the bosses and foes in HM dishing out over 300 damage in a single hit, Prot Spirit is an ESSENTIAL skill that shouldn't be nerfed just because YOU say so.
so why should they nerf the best tank skill in the game because you say why not just tackle deadly paradox so then a single sin cant perma but still have the skill.

and look at prot spirit..its as OP as SF aswell deffinatly needs a nerf that will destroy 90% of farm builds and keep you happy, but wait.. it spoils your poor balance games so dont ''dare touch that QQ''...but anything else that we dont use in Balance need uber nerf batted.

and i doubt ectos will raise above the 7k mark due to the amount on the market now the game is COMING TO AN END.
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Old Nov 25, 2009, 01:57 PM // 13:57   #40
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so why should they nerf the best tank skill in the game
PS the best tank skill in the game...lol



Last I checked PS never made all spells fail & all attacks miss.
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